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This was a 1500 point game between Mike's Eldar and Ryan's newly acquired Orks. Mike had two squads of Dire Avengers in Wave Serpents, one of which was accompanied by Farseer By'ko. Another Wave Serpent housed a squad of Scorpions. Two Prisms and an outflanking Walker comprised the Eldar heavy support units, and a squad of jetbikes rounded out the force.
The Orks were approximately comprised of two Big Mek HQs, two large squads of Shoota Boyz, one large squad of Sluggas, two independent Defkoptas, a squad of 5 bikes, and a battlewagon housing about a thousand Lootas. Oh, and Snikrot and about 15 accompanying peasants.
We rolled Annihilation with a Dawn of War deployment (Ryan's favorite!). I setup first, and took out about 6 Boyz with my Prism cannon in turn 1. Ryan's return fire did nothing the first turn. This was the only turn in which the Eldar were in command. This turn was also notable as the only turn in which something went right for the Eldar.



Turn 2, the bikes shrugged off all 8 War Walker scatter laser shots (who had outflanked this turn) without a single wound. One Defkopta shrugged off all three shuriken cannon shots from the jetbikes (who also arrived via reserves on turn 2), as well as a missile launcher hit from one of the wave serpents. The Eldar focused their fire strongly on the advanced squad of Shootas, dropping two Prism templates, a scatter laser and an EML on them. They killed off most of the squad, but about 10 still remained, enough to avoid a morale check.
Turn 2, Snikrot also arrived. His squad's shooting had no effect, nor did Snikrot do anything against the rear armor of the Farseer's Wave Serpent he attacked. But his extended unit took out 3 of the 4 jetbikes in hand to hand combat. The bike passed its test, holding the crew in melee. A Defkopta exploded the fortuned, flat-out moving Scorpion's wave serpent with a missile, taking out one or two of the Scorps in the explosion. They failed their pinning test, and thus were cowering low in the resulting crater, with Snikrot's boys just a few paces away. The Lootas shot poorly, yet still exploded one of the Dire Avenger's Wave Serpents, killing 6 of the 10 models inside. The Exarch kept his Avengers together, passing the pinning test. The Walker was immobilized by a Depkopta. The game was basically over.

Turn 3, the Farseer's Serpent redeployed and the Dire Avengers inside disembarked, unloading a bladestorm into the nearby 5 bikers. Only 2 fell from the 31 shots fired. The lone jetbike was eradicated, and Snikrot ran his doomed crew toward the scorpions. The 4 Dire Avengers bladestormed into the approaching Sluggas, having minimal effect with only 4 of them left. They would die on the backside of turn 3 when the sluggas assaulted. The Prism Cannons were effective yet again, mowing down more Orks. But there were too many left to take their place. Snikrot & crew charged into the 4 remaining Scorpions. The scorpions lost three of their four troops (including their Exarch), but wiped the Ork unit off the board with a sweeping advance, having killed 8. The Dire Avengers near the Farseer's serpent were engaged by the bikers, with a tied combat (no wounds on either side).

At this point, the Eldar sounded the retreat and conceded the match. They were down 4 kill points to 1 (2 wave serpents, 1 DA squad, and 1 Jetbike squad, versus Snikrot's squad). The scorpion unit had a single model left, and the DA's were engaged with the bikers. Without Scorpion assistance, that would have been a long, drawn-out battle with minimal results either way.
While the Eldar prism cannons were very effective this game, even hitting hard when they scattered, the Ork's gunfire was ridiculously powerful. The game was thoroughly one-sided and handed the Eldar their first loss with their fully mechanized army. My Eldar still have never beaten an equal-point Ork army since the new codex was released.
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The Farseer's Wave Serpent leapt up to the crater, the rear hatch opening even before the Serpent halted. The lone remaining Scorpion helped the wounded Exarch onboard, joining the Dire Avengers and By'ko. The three remaining tanks fled the battlefield as the Orks cried out in victory. Only their skimmers' speed saved them this day. The pilot of the War Walker was unfortunately left as a spoil of war in his immobilized machine; nothing could have been done to rescue him.
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By'ko entered the chamber. We must retreat. Our attack was unsuccessful. The Ork menace will overrun this star system. We must move the Craftworld.
The process is already underway, replied Ji Handr'an. We have lost Castor.







